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Summer Fun Ideas

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To many kids these days end up with a video game as their babysitter when they could be out enjoying the fresh air and getting excercize while having fun! This page lists some ideas for kids rather than staring zombie like at the playstation and developing carpal tunnel syndrome!

Play games- See below for some old favorites!
Check out the YMCA, Boy & Girls Clubs, local parks and recreation departments, teen activity centers or even neighborhood community associations. You can find all sorts of sports leagues, swim teams and outdoor summer activities. Bowling alleys also offer leagues for various ages.

Playing is the best form of fun and exercise. Kids are mentally, physically and emotionally healthier when they’re active. Our bodies are meant to be in action. 

Favorite Kids Games

How about teaching Your children the games you used to play as kids. Ideas: hop scotch, duck duck goose, capture the flag, kick the can, red light/green light, kick ball, water balloon fights, touch football, etc. “It used to be that kids in neighborhoods would congregate and lead their own activities but that doesn’t happen as much these days. See below for some of the rules. This list will grow as the site grows.

 

Capture the Flag:

There are two teams.

Team 1 has the front yard and Team 2 has the back yard, or a field was split between the two teams.  The teams are given a time period, 3 to 5 minutes, to hide their flag in their part of the yard or field.  

[optional] During this period spies were sent out to see were the flag was hidden as well as look-outs to catch the spies. 

When the flag was hidden you call out that you were finished. Then you simply try to get the other teams flag. If you get caught and tagged by the opponent on their territory you had to go to jail and could only be freed by a teammate who grabs you when your opponent isn't looking. 

The first team to capture the flag and bring it back to their side wins. 

Red Light / Green Light:

In this game, one person plays the "stop light" and the rest try to touch him/her. At the start, all the children form a line about 15 feet away from the stop light.

The stop light faces away from the line of kids and says "green light". At this point the kids are allowed to move towards the stoplight.

At any point, the stop light may say "red light!" and turn around. If any of the kids are caught moving after this has occurred, they are out.

Play resumes when the stop light turns back around and says "green light".

The stop light wins if all the kids are out before anyone is able to touch him/her. Otherwise, the first player to touch the stop light wins the game and earns the right to be "stop light" for the next game.

Duck Duck Goose:

Kids sit down in a circle facing each other. One person is "it" and walks around the circle. As they walk around, they tap people's heads and say whether they are a "duck" or a "goose". Once someone is the "goose" they get up and try to chase "it" around the circle. The goal is to tap that person before they are able sit down in the "goose's" spot. If the goose is not able to do this, they become "it" for the next round and play continues. If they do tap the "it" person, the person tagged has to sit in the center of the circle. Then the goose become it for the next round. The person in the middle can't leave until another person is tagged and they are replaced.

Hide and Seek:

First you pick someone to be it , then he/she turns around and counts with their eyes closed at the "base" while the rest of the people hide. In my neighborhood we counted by 5's to 100.  Then "It" says "Ready or Not, Here I Come" and rushes to find everyone.  The people hiding try to get to base without getting tagged or else they are "It".  If the person who is "It" doesn't get someone in three tries he gets to pick the next person to be it!

Jail Break:

Someone is chosen to be 'it'.  The person who is 'it' counts one o'clock, two o'clock, three o'clock rock, four o'clock, five o'clock, six o'clock rock, seven o'clock, eight o'clock, nine o'clock rock, ten o'clock, eleven o'clock, twelve o'clock rock, midnight! then tries to find the others who have hidden.  When someone is tagged,
they go to jail (usually the porch)  Those who are not tagged, try to step on jail and this will cause a jailbreak.  The others are free.  When all the children have been sent to jail, the first one in is now the person who is it.

Tag:

The rules for Tag are very simple. All you need is a group of kids and a good sized backyard. One person is designated as "it", and that person runs around and tries to touch someone else. If they succeed, the person they touch is now "it" and tries to chase everyone else. The game continues until everyone is worn out or until Mom finishes that batch of brownies!

Pickle or Running Bases:

Rules: You'll need two bases (we used cardboard), a baseball or rubber ball and two baseball gloves (if you don't have the gloves just use a ball that's not "hard."

Set up the two bases about 20 feet apart.
Two kids are selected to be "it", one at each base.
The other kids would divide and go to the bases.
The game started by the two kids who were "it" tossing the ball to each other.
The object of the game was to time running from one base to the other without being tagged by the ball.
If you were tagged then you were "it" and the game continued, usually until all the kids were too tired to run anymore.
The fun of the game was getting the person who was "it" to throw a wide pitch or "steal" the base.

Picking Who Is "IT":

This rhyme used to pick who would be it by making fists and turning them sideways.  You would then say the rhyme and hit the other persons fist as well as yours using your chin as the substitute for the fist that you were using. Each fist would be hit once you would say the word and hit the fist at the same time. One word for each fist. At the end the person whose fist was hit last is out.  They're totally out when both fists are hit.  You can also put feet in the circle and use them instead of fists

One potato, two potato, three potato, four.
Five potato, six potato, seven potato, more.
Then the person would remove the fist on the word "more" and the game
would begin again.

 


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